BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games.It was released worldwide for the Microsoft Windows, PlayStation 3, Xbox 360, and OS X platforms in 2013, and a Linux port was released in 2015. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Use the link below to share a full-text version of this article with your friends and colleagues. We and our partners will store and/or access information on your device through the use of cookies and similar technologies, to display personalised ads and content, for ad and content measurement, audience insights and product development. Can someone explain a little about the central philosophy of Bioshock Infinite? Bioshock Infinite was released in October of 2013, and this piece came to heart on the heels of Bioshock: The Collection release, an HD upgrade to the original Xbox 360 releases, and includes all of the downloadable content released. BioShock Infinite is more than an excellent video game, it's a daring exploration of how familiar political ideas can be warped into something more dangerous. With the highly anticipated release of Bioshock Infinite (the third installment of the 2K game series), you will find below a review/analysis of the first game, complete with philosophical . Download it once and read it on your Kindle device, PC, phones or tablets. Both the actualist and the possibilist agree on these claims. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Objectivism is the idea that one should follow their own self-interest and profit from their own abilities and ambitions while being virtually uninhibited by others. While most players are probably expecting a new setting for a potential BioShock 4, this isn't necessarily a given. The sequel is more accurately described as a prequel, because while the first Bioshock takes place in the 1960’s, Bioshock Infinite is set in the second decade of the twentieth century. The world of Columbia is one possible world. Please check your email for instructions on resetting your password. "The series' newest installment, "Bioshock Infinite," takes on American exceptionalism. Learn more. 1. You can change your choices at any time by visiting Your Privacy Controls. and you may need to create a new Wiley Online Library account. There were even talks of a Bioshock movie, directed by Guillermo del Toro, which was shelved but later inspired “The Shape of Water”. BioShock infinite is the product of 200 people working for more than four years at the cost of more than $100 million. Also, the Lutece’s ferry Elizabeth to her final destination in BaS Ep 2. If you do not receive an email within 10 minutes, your email address may not be registered, Ayn Rand's philosophy, called Objectivism, greatly influences the story of BioShock. Each bottl… It's physics not philosophy (although many times they tie up together). Learn about our remote access options. Find out more about how we use your information in our Privacy Policy and Cookie Policy. An important rival to transworld identity theory is counterpart theory, the idea that individuals cannot exist in more than one possible world and are therefore “world bound.” Modal realism is the thesis according to which there is an infinite number of possible worlds that really exist in the most robust sense, relative to themselves. This is the idea on which Andrew Ryan's city is based. BioShock and Philosophy: Irrational Game, Rational Book (The Blackwell Philosophy and Pop Culture Series) - Kindle edition by Cuddy, Luke. HuffPost is part of Verizon Media. ... Kenny, Anthony "Philosophy in the Modern World" (2007) Posted by Amy Moore at 06:41. Summary "Considered a sign of the 'coming of age' of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. 2. In the first game, the idea of objectivism, or (this is a very shallow version of it) acting purely in one's self-interests and bettering the self at the cost of others, is central to the game's story. To enable Verizon Media and our partners to process your personal data select 'I agree', or select 'Manage settings' for more information and to manage your choices. Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. Various philosophers consider a wide range of thought-provoking topics and ideas, including the accuracy of game developer Ken Levine's depiction of Rand's philosophy. Most important to the themes present in BioShock, transworld individuality has profound implications for differing notions of freedom. BioShock Infinite and the original BioShock have parallels to each other in a sense (revealed to be a part of the constants and variables in the infinite universes). *Spoilers for Bioshock Infinite and Burial at Sea. While Bioshock took inspiration from Chicago World’s Fair innovation and Ayn Rand philosophy; and Bioshock Infinite took inspiration from turn of the century Americana ideals and Norman Rockwell visions of life; I see the third entry as a utopia set in a fictitious Polynesia, as imagined by Americans in the early and midcentury. The world of Rapture is another possible world. The setting is 1960. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) In the massive plot twist at the end of BioShock Infinite, the writers beautifully put forth a hypothesis that individuals might exist in more than one possible world.